A milestone or publisher review is coming.
You want to know what will break before someone else finds it.
A fixed-scope review of your Unreal project by the people who would fix it. You get a written report with what we found, the evidence, and a prioritised fix list with a rough effort estimate for each item.
1. Summary: the issues that matter most, in order
2. Findings, each with
- evidence: capture, log or code reference
- impact on players or on the team
- recommended fix and rough effort
3. Quick wins that take under a day each
4. Risks to the next milestone
5. Suggested next steps
You want to know what will break before someone else finds it.
The people who built it have left, and nobody knows which parts are safe to change.
Frame time, bandwidth or build times got worse and the cause is unclear.
Most audits cover one or two of these areas. We agree the scope, the deliverables and the price before we start.
Module structure, gameplay framework use, Blueprint and C++ split, and the parts most likely to cause bugs.
CPU, GPU and memory captures on your target hardware, with the biggest costs ranked.
Replication cost per actor, prediction, server performance and online services setup.
How builds are made, how long they take, what is tested and where the process fails.
Texture, mesh and audio budgets, streaming setup and asset validation.
Which areas, which builds and which questions the audit has to answer, plus the price and delivery date.
Read access to your repository and a build we can run, then captures on your target hardware.
Code reading, profiling and interviews with your leads where something needs context.
The written report, then a call where we go through it with your team.
See the whole team.
Leads every audit and reviews code and architecture.
Joins for networking and online services.
Joins for GPU, lighting and content budgets.
Joins for the build pipeline and source control.
After the scope call, most of the work is reading code and taking captures; we only interrupt your team when something needs context.
Findings are written down as they come in, each with its evidence, and anything serious is raised as soon as we confirm it. At the end we rank the findings by impact and effort and go through the report with your team on a call.
Yes. The price is agreed together with the scope, before any work starts.
No. The report is written so your own team can act on it. If you want us to do the fixes, we quote them separately.
Read access to the repository, a build that runs on your target hardware, and someone on your team who can answer questions for an hour or two.
Send us the engine version, where the project is and the work you need done. We reply within two business days with who we would put on it, or tell you it is not a fit.