AAA REAL-TIME DEV • UNREAL ENGINE • TOOLING

We build production ready games and real-time systems.

A small, lethal team delivering vertical slices, multiplayer systems, launchers, backends, and production tooling — fast, clean, and ship-safe.

8–10
Core team
Unreal
C++ / Blueprints
Fast
Milestone delivery
Clean
Production code

What we deliver

Pick a package or assemble a custom scope. We ship in milestones with clear ownership and build handover.

Vertical Slice / Prototype

Investor-ready playable builds focused on proving the core concept, feel, and technical viability.

  • Playable core loop + UX
  • Performance baseline
  • Clean, scalable architecture

Unreal Engine Systems

Robust gameplay and engine systems built for scalability, networking, and long-term production.

  • UE C++ & Blueprint systems
  • Networking & replication
  • Profiling, optimization & fixes

Tooling & Infrastructure

Production tooling and backend infrastructure that supports live development, iteration, and scale.

  • APIs, auth & telemetry
  • Launchers & patchers
  • Internal tools & automation

How we work

We operate like a studio, not freelancers. You get predictable delivery, clear scope control, and build ownership.

01

Discovery

Requirements, references, constraints, and a technical plan with risks.

02

Milestones

Weekly builds, tracked tasks, transparent progress, and review calls.

03

Ship & Handover

Source + documentation, test pass, and clean integration into your pipeline.

Best fit clients

We’re perfect for teams who need fast delivery without sacrificing quality.

Investors / Founders Indie studios Web3 game teams Co-dev partners Tooling & live ops
Typical engagement: 2–8 weeks prototypes, or monthly co-dev retainers.

Selected projects

View all →
MULTIPLAYER

Project Aegis

Replication-first FPS prototype with scalable gameplay systems.

UnrealC++ReplicationPerf
TOOLING

Project Helix

Launcher + backend services with telemetry, accounts, and patching flow.

LauncherAPIAuthTelemetry
VERTICAL SLICE

Project Nightfall

Stylized combat loop with UI polish, VFX beats, and playable progression.

GameplayUIVFXSlice

Core team

Meet the team →

David

Lead Unreal Engineer

Architecture, performance, replication, systems design.

Vishal

Gameplay & UI Systems

Core gameplay loops, combat systems, UI logic, and Blueprint/C++ integration.

Jana

Backend & Tooling

APIs, auth, telemetry, launchers, pipelines, automation.

Ali

Gameplay Animation & UI Motion

Animation Blueprint development, state machines, blending, and gameplay animation logic for responsive character movement.

George

QA Tester / Game Designer

Gameplay testing, balance validation, bug reporting, and design feedback to improve player experience and core mechanics.

Grace

Marketing Specialist

Go-to-market strategy, community-facing campaigns, product positioning, and growth-focused marketing execution.

Harvey

Community Manager / Game Tester

Community moderation, player feedback collection, QA support, and testing live builds to ensure a healthy player ecosystem.

Tim

Producer / Project Manager

Project planning, milestone tracking, client communication, scope control, and delivery coordination across the team.

Want to ship a prototype fast?

Tell us what you’re building. We’ll reply with a milestone plan and a realistic delivery window.