David
Lead Unreal EngineerArchitecture, replication strategy, performance, code reviews, integration stability.
- Multiplayer & replication systems
- Performance profiling & optimization
- Build stability + code review gate
We operate as a compact senior team. No outsourcing layers, no junior roulette. The roles below are the people building, reviewing, and shipping your milestones.
Gameplay systems, replication, performance, and production stability.
Architecture, replication strategy, performance, code reviews, integration stability.
Core gameplay loops, combat logic, UI systems, and UE C++/Blueprint integration.
Animation Blueprint logic, state machines, blending, responsive motion and polish.
Gameplay validation, balance feedback, bug reporting, reproduction steps, triage support.
Services, pipelines, launchers, telemetry and production tooling.
APIs, auth, telemetry, build pipelines, launchers/patchers, internal automation.
Community ops, feedback loops, moderation, live playtest support and reporting.
Positioning, community-facing campaigns, product messaging, growth execution.
Milestone planning, tracking, scope control, client comms, delivery coordination.