Selected Projects

A snapshot of the work we’ve delivered and contributed to — ranging from investor-ready prototypes to fully shipped games, scalable systems, and production tooling. Detailed case studies available on request.

FULLY SHIPPED

Mars4

Fully shipped Web3 MMO multiplayer game developed end-to-end by our studio, including gameplay systems, multiplayer functionality, and live production support.

  • MMO multiplayer gameplay
  • Web3 integration
  • Live production deployment
Web3MMOMultiplayerShipped
CO-DEVELOPMENT

Tempest Rising

Classic-inspired real-time strategy game developed in collaboration with the core team. Our studio contributed to gameplay systems, technical implementation, and production support on a large-scale PC RTS title.

  • RTS gameplay systems
  • Technical co-development
  • Production & performance support
  • UI & Music system
RTSPCUnreal EngineCo-dev
CO-DEVELOPMENT

Bura

Web3 game project where our studio contributed to gameplay systems, technical implementation, and production support alongside the core team.

  • Gameplay system contributions
  • Technical support & integration
  • Production collaboration
Web3Game DevCo-dev
CO-DEVELOPMENT

Cradle of Sins

VR multiplayer game inspired by MOBA-style gameplay. Our team contributed to gameplay systems, performance optimization, and technical execution.

  • VR gameplay systems
  • Multiplayer mechanics
  • Optimization & stability
VRMultiplayerMOBA-styleCo-dev
RAPID DELIVERY

Don’t Mess With Nanny

Fast-turnaround project delivered within three days, including gameplay implementation, core logic, and playable build delivery.

  • 72-hour delivery
  • Playable build
  • Gameplay logic & polish
RapidGameplayShipped
FULL DELIVERY

Dark Fairy Tales: The Boogeyman

Horror game project delivered by our team, focusing on atmosphere, gameplay systems, and production-ready execution.

  • Horror gameplay systems
  • Atmospheric design
  • Production-ready build
HorrorGameplayShipped
INTERNAL PLATFORM

Trade Sentinel

End-to-end development of a complex trading platform and multiple backend systems, designed, built, and shipped by our studio over a seven-month production cycle.

  • Backend architecture
  • Automation & tooling
  • Live system deployment
BackendAutomationPlatformShipped
CONTRIBUTION

Space Raiders in Space

Multiplayer-focused game project where our team contributed to gameplay systems and technical implementation.

  • Gameplay system contributions
  • Technical implementation support
  • Production collaboration
MultiplayerGameplayCo-dev
BACKEND ENGINE

API Bridge (Unreal Engine Plugin)

A powerful backend engine and Unreal Engine plugin developed over eight months, designed to bridge Unreal projects with external APIs and services during development.

  • Unreal Engine backend plugin
  • API communication & data orchestration
  • Development-time backend integration
Unreal EngineBackendPluginInfrastructure

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